DUNGEON RAMPAGE / 1.0 GUIDEIndependent guide · evidence checked 4 November 2026APP 3053950

Dungeon Rampage Best Builds for Every Hero

These allocations come from a Steam Community guide updated on 4 November 2026. They are community-reported starting points, not official formulas or guaranteed meta rankings. Numbers are listed in the guide’s stat order and should be rechecked after balance patches.

Berserker, Ghost Samurai, and Dragon Knight

The defensive Berserker spread sacrifices direct melee investment for fury, health, and defense. The campaign alternative moves points into damage. Ghost Samurai’s two examples trade raw melee or health for movement, while both Dragon Knight versions prioritize melee and speed.

Berserker — crowd control
0 Melee / 50 Fury / 75 Health / 75 Defense
Berserker — campaign
50 Melee / 75 Fury / 75 Health / 0 Defense
Ghost Samurai — default
50 Melee / 75 Spirit / 0 Movement / 75 Health
Ghost Samurai — quick step
0 Melee / 75 Spirit / 75 Movement / 50 Health
Dragon Knight — default
75 Melee / 75 Speed / 50 Health / 0 Mana
Dragon Knight — push
75 Melee / 50 Speed / 75 Health / 0 Mana

Ranger and Vampire Hunter

Ranger has the widest set of examples in the cited guide. Choose based on the weapon and whether constant repositioning matters more than attack output. Vampire Hunter’s choice is clearer: trap investment for the default setup or shooting and health for a crossbow-oriented version.

Ranger — default
75 Shooting / 75 Speed / 0 Movement / 50 Mana
Ranger — support
75 Shooting / 50 Speed / 25 Movement / 50 Mana
Ranger — shortbow
75 Shooting / 0 Speed / 75 Movement / 50 Mana
Ranger — rush
0 Shooting / 75 Speed / 75 Movement / 50 Mana
Vampire Hunter — default
50 Shooting / 75 Regeneration / 75 Trap / 0 Health
Vampire Hunter — crossbow
75 Shooting / 75 Regeneration / 0 Trap / 50 Health

Sorcerer, Battle Chef, and Pyromancer

The Sorcerer choices shift 25 points between magic and mana regeneration. Battle Chef can lean fully into cooking, support regeneration, or abandon cooking for melee. Pyromancer’s aggressive version trades the default build’s health for maximum burst.

Sorcerer — default
75 Magic / 50 Mana Regen / 75 Clockwork / 0 Max Mana
Sorcerer — support
50 Magic / 75 Mana Regen / 75 Clockwork / 0 Max Mana
Battle Chef — default
0 Melee / 75 Cooking / 75 Health / 50 Regeneration
Battle Chef — support
0 Melee / 50 Cooking / 75 Health / 75 Regeneration
Battle Chef — melee
75 Melee / 0 Cooking / 75 Health / 50 Regeneration
Pyromancer — default
75 Burn / 0 Burst / 50 Mana / 75 Health
Pyromancer — terminator
75 Burn / 75 Burst / 50 Mana / 0 Health

How to test a build responsibly

  • Record the game version and hero level.
  • Keep the same weapon and dungeon while comparing allocations.
  • Measure clear consistency, deaths, and resource downtime—not only peak damage.
  • Test solo and co-op separately.
  • Respec only when you can afford to compare several full runs.

Quick answers

What is the best Ghost Samurai build?+

A current community guide suggests either 50 Melee / 75 Spirit / 0 Movement / 75 Health or a quick-step version with 0 / 75 / 75 / 50. Neither is an official ranking.

Are these official builds?+

No. They are clearly labeled community allocations from a Steam guide updated on 4 November 2026.

Will builds change?+

Yes. Balance patches, weapons, party roles, and player execution can change which allocation performs best.

Source note

Dungeon Rampage Remastered: S9, S3 · 4 November 2026.

Open the source ledger →